There are plenty of definitions for Rapid eLearning. Many are strange concoctions of theory. But, be that as it may, I have only one definition:
“Rapid eLearning is the development of learning courseware within a short timeline, which is achieved through the use of basic templates to form the framework and container of the learning content.”
This implies that very little time is spent on creating complex, fancy and pretty animations and interactivities attempting to attract many ‘oohs’ and ‘aahs’. There’s plenty debate around interactivity in elearning and most people consider that elearning is not valid unless it has a high level of interactivity and other bells and whistles. Others would consider anything less boring click-and-read material. There are others who require nonsensical games to be included. All this is just extra time and extra expense.
Many clients feel that interactivity is adding rollovers or slick animations. It is easy to mask poor instructional design with cool effects and animations. However, a lot of interactivity isn’t really necessary or effective.